#include "GameEvent.h"

unsigned int GameEvent::uniqueType = 1;

GameEvent::GameEvent()
{
}


GameEvent::~GameEvent()
{
}

void GameEvent::InitializeType(unsigned int* type)
{
	if (*type == 0)
	{
		*type = uniqueType++;
	}
}


bool GameEvent::Equals(const GameEvent* gameEvent) const
{
	return Type() == gameEvent->Type();
}
